The Big Stuff 2022 conference will be hosted in Seixal in Portugal (near Lisbon) and online, with a focus on the Seixal Ecomuseum (Ecomuseu Municipal do Seixal) and the amazing Vale de Milhaços Gunpowder Factory .
Big Stuff are currently calling for abstracts on the theme “Working together? Conservation and safeguarding of industrial and technology heritage”.
Abstracts are invited that address the safeguarding and conservation of industrial and technological heritage from different perspectives, such as:
i) In-situ industrial heritage conservation processes; ii) Experiences and methodologies for operational conservation of industrial objects; iii) Agents and processes for safeguarding and conservation; iv) Training of professionals in conservation of industrial and technological heritage.
The 2019 Science Museum Group Research Conference will take place 4-5 November 2019, at the Science and Industry Museum in Manchester. Here, on an internationally significant industrial heritage site, in the world’s first industrial city, we will emphasise the place of industry. The conference seeks to showcase research from across the Science Museum Group, partners, and collaborators and to broaden the participants in – and audience for – that research. Alongside the overarching theme, the conference gathers together new thinking that resonates with the collections and practices of the Science Museum Group and draws out emerging work from our research community.
This year we particularly welcome offers of papers, panels, case studies, screenings and performances on the following topics:
Place-based approaches to science and industry. From the coffee house to the technical school, from bricks and mortar to regional strategies. What does a focus on place and space bring to our understanding of science and industry?
Interfaces and juxtapositions of industry with other disciplines and frames. From applying a science, technology, engineering and maths lens to industry to making space for artists and creative practitioners to extend industry’s meaning. What potentials are there in pushing and exploring the boundaries of industry?
The proximity of industry. From the haptic perception of technologies to the sensory qualities of industrial cities and spaces. How does industry being close-at-hand alter human experience? And how does experience design respond to industrial spaces?